WotLK: Build 8820 – Mage Glyphs

Woops! I forgot to give credit to MMO-Champion for this quick up to date news. They also provided us with an updated Talent Calculator to reflect the changes in the WotLK Beta Build 8820: Talent Calculator


  • Glyph of Fireball – Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
  • Glyph of Fireblast – Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
  • Glyph of Frost Nova – Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
  • Glyph of Frostbolt – Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
  • Glyph of Ice Armor – Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
  • Glyph of Ice Block – Your Frost Nova cooldown is now reset every time you use Ice Block.
  • Glyph of Ice Lance – Increases the range of your Ice Lance by 5 yards.
  • Glyph of Icy Veins – Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
  • Glyph of Improved Scorch – The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
  • Glyph of Invisibility – Increases the duration of the Invisibility effect by 5 sec.
  • Glyph of Mage Armor – Your Mage Armor spell grants an additional 20% mana regeneration while casting.
  • Glyph of Mana Gem – Increases the mana recieved from using a mana gem by 10%.
  • Glyph of Molten Armor – Your Molten Armor spell grants an additional 2% critical strike chance.
  • Glyph of Polymorph – Your Polymorph spell also removes all damage over time effects from the target.
  • Glyph of Remove Curse – Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
  • Glyph of Water Elemental – Reduces the cooldown of your Summon Water Elemental spell by 30 sec.
  • Glyph of the Penguin – Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.


Now we get a chance to look at what Inscriptions will give to Mages in WotLK, and they all look pretty good at first glance. There are some which give a boost in PvE and some good for PvP and some are just good all around.

For PvE, a plus +5% bonus to Frostbolt and Fireball at the cost of losing the slowing effect and dot. For Frost Mages this is a big plus in raiding where bosses aren’t slowable by Frost Spells anyways. An extra 20% Mana regen from Mage Armor to help out the Arcane Mages, and an extra 2% Spell Crit on Molten Armor for Frost and Fire Mages. Cooldown reduction on Water Elemental by 30 seconds, and Improved Scorch stacking 5 at once are both good too. Polymorph removing dots! No more broken sheeps in raids due to mis-dotting Priests and Warlocks.

For PvP, an extra 5 yard range on Ice Lance gives it a 41 yard range with talents. Ice Armor gives an extra 20% armor. Icy Veins removes slowing effects on you will also help a lot in PvP.

Then there are Glyphs that are just good all around. Extra mana return on Mana Gems, immunity to curses after a decurse, and of course Polymorph: Penguin, can’t forget that one!

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  • gnomeaggedon said:

    Interesting, very interesting…

    Thanks for the update!

  • Zupa said:

    as I was reading through that list I kept saying awesome, awesome, awesome.

    the problem here is going to be that you cant have them all!

    im liking the icy veins one, the polymorph dot removal one, and the remove curse would also be cool in raids.

    Then again, the fireblast is nice too… so many glyphs!

  • Aurdon said:

    I just realized your banner for the post. It sounds weird but the banner fit the post so well I didn’t even realize it wasn’t part of the site…

    Anyway I think I’m fairly satisfied with these glyphs. I’m not sure about all the offensive spell changes but I do like the armors and polymorph. I can see where the scorch will save talent points.

  • Larísa said:

    A little disappointed there wasn’t anything more for the arcane tree. But ofc the mage armor one is great, as well as the improved gems.

    Beeing quite ignorent when it comes to the Beta (I’ll wait to get most of the information to the last minute when things are more settled): does anyone have any idea of how much of mats it will take to get those glyphs? Because I guess they’re made out of something….

  • Veresitha said:

    Wow, thanks for the update. I’m stuck at work and can’t access all the good sites since I’m behind a firewall so you’re blog is now my homepage lol.

    Some of these glyphs are going to be HUGE! I wonder how long it will take for the decurse glyph to be nerfed. I love the new Poly glyph to remove DoTs and the Imp Scorch glyph will make raiding life 100 times easier.

  • shrinkedge said:

    Anyone know the limit on how many glyphs we can have per character? I think somone mentioned a limit but not sure, I would personally love to have almost all of them, especially the penguin. HaHa. Also, were there any skill changes in this build? I didnt see mention either way. Im still holdin out to hear more about mirror image, im really interested in that one.

    Thanks for the update Tuna.

  • shrinkedge said:

    Sorry for the double post, but had to mention you said a 30% reduction on water elemental cooldown but the glyph states 30 sec. Which is it please?

  • Tuna (Author) said:


    Thanks for the heads up on the mistake on the 30%. I believe that every player are allowed 6 total glyphs. 3 Major ones, and 3 Lesser/Minor ones. Pretty sure there will be powerful Inscriber only glyphs too.

  • Grainger said:

    I need to spend a little more time reading…BUT I have one thing to say:


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