Frost Mage PvE: Brutallus

Brutallus is a pit lord and the second boss of the Sunwell Plateau raid. He is a hard hitting melee oriented boss with blades for hands. You might have spotted him while doing one of the bombing daily quests on the Isle.

If Kalecgos served as the “Skill Check” for the Sunwell Plateau, then Brutallus serves as the “DPS Check” for Sunwell, much like Patchwerk was for Naxxramas.

Brutallus has a very high amount of health, and a low enrage timer. The tanks need to be geared enough to take the hits, healers need to be geared enough to keep up the tank for the entire time, and the rest of the raid must have enough DPS to take down his 10,000,000 HP in 6 minutes. That equates to 27.8k raid DPS. That means each DPS in the raid needs to average 1750 DPS with 16 DPSers, or average 1850 DPS with 15 DPSers.

Boss Stats:

  • Hit Points – 10,000,000
  • Enrage Timer – 6 minutes
  • Tauntable


  • Meteor Slash: 20,000 fire damage. Cone-shaped attack that splits its damage evenly between all targets hit. Cannot be dodged, parried, blocked, missed, or resisted. Leaves a stacking debuff increasing fire damage taken by 75%. The debuff lasts 40 seconds.
  • Burn: Randomly places a debuff on a player that lasts 60 seconds and deals fire damage over time. The damage ramps up over the course of the debuff, and the last two ticks will deal 3600 damage each. May be resisted.
  • Stomp: Hits the primary target only. Deals heavy physical damage and reduces the effective armor of the target 50%. Also removes the Burn debuff.
  • Berserk: After six minutes, Brutallus enrages and deals 500% more damage with 150% more attack speed.

Recommended Consumables:

This is a all out DPS fight, do everything you can to buff up your Spell Damage as much as possible. Destruction Potions are a necessity for most “First Time” kills. You will use three Destruction Potions on a successful kill.

Frost Mage Overview:

  • Pet Friendly: Very Friendly
  • Cooldowns: Save Ice Block and Cold Snap for Burn (don’t use Cold Snap until you get Burn for a second time)

Your Water Elemental will not be affected by Meteor Slash or targeted by Burn, so you don’t have to worry about keeping your pet safe and alive.

The raid will be split into two groups to spread out the damage of Meteor Slash. Each group will have their own position, and within each group, all players must be spread to avoid spreading Burn if a player gets it. As a Frost Mage, you can safely take a position in the middle of your group, and you will most likely be positioned their by the raid leader.

For each of the two groups, there will be a tank, and the two tanks will taunt off each other every 3 Meteor Slash stacks in order to give the other group enough time to get rid of the debuff (40 seconds).

Each time he does Meteor Slash, it does fire damage and do a spell pushback on your casting. Having Ice Barrier and Fire Ward up before each slash will help to prevent any spell pushback, and make it a bit easier on your healers. Since this is a DPS race though, just keep DPSing and not worry too much about having Ice Barrier or Fire Ward up unless you are low on health and will die without it. Don’t waste a global cooldown for them unless you have to.

Dealing with Burn:

A “Burn Area” will be assigned for where a person needs to run to if he/she gets the Burn debuff. When a person gets the Burn debuff, he/she must run out of the group, AVOIDING other players, and run to the assigned area. If he/she gets too close to a person, the Burn debuff will spread to that player, and that person must also run out of the group. So if they were in the middle of the group and gets the Burn debuff, it would be difficult to make it out without spreading the Burn. This is the reason why as a Frost Mage, you will be positioned in the middle of the group.

As a Frost Mage, you can Ice Block out of the Burn debuff. Twice! Also, if you happen to have some of the worst luck ever, and get the Burn debuff three times in one attempt (happened to me once), you can use Blink to make it out of the group without spreading the Burn debuff.


You will need to do as much DPS as possible if you want him dead. Managing your Trinket, Abilities, and Potion cooldowns plays a huge part of your DPS. So you will need to take some time to plan ahead on how you will time all your cooldowns. If you have managed to make it this far in progression, I will assume you have at least one “on use” spell damage trinket. At the very least an [Icon of the Silver Crescent].

After you get your 5 stacks of the Winter’s Chill debuff, give Brutallus everything you have. You will need at least 1750 sustained DPS. Sustained meaning 6 minutes of non-stop casting, so make sure you can manage your mana for that long with the use of Mana Gems.

If you have one spell damage trinket, pop the trinket with Icy Veins and Water Elemental. Make sure that if you have this macro’d, that you have it use the trinket and Ice Veins BEFORE the Water Elemental. Trinket before pet because the Water Elemental will benefit from it.

Why Ice Veins before Water Elemental? Not because your pet will benefit from Ice Veins (he doesn’t), but because when you use Summon Water Elemental, there is the 1.5 second global cooldown. But when you use Icy Veins, it doesn’t activate the global cooldown. So if you have Summon Water Elemental before Icy Veins in a macro, when you use it, Icy Veins would not be activated due to the global cooldown.

So use the following macro:

#showtooltip Icy Veins
/cast Icy Veins
/use Icon of the Silver Crescent
/cast Summon Water Elemental

If you have two spell damage trinkets, then use the lower damage trinket with the Water Elemental, and the higher damage trinket with Icy Veins.

Once the raid can get Brutallus to less than 20% consistently, it is time to throw in Destruction Potions into your arsenal. Don’t forget to add it to your macro, or make a new macro for the potion.

Macro with Destruction Potion:

#showtooltip Icy Veins
/cast Icy Veins
/use Destruction Potion
/use Icon of the Silver Crescent
/cast Summon Water Elemental

If you are using two damage trinkets, use the Destruction Potion with the trinket that you pop Icy Veins with.

Timing Cooldowns:

Since Brutallus enrages at 6 minutes, at which he will one-shot the main tanks, it is crucial that you time all your cooldowns to maximize your DPS. Here is a breakdown of what your cooldown usage might look like if you had two spell damage trinkets and using Destruction Potions and you happen to not get the Burn debuff.

  • 0:00 – Enter Combat
  • 0:13 – 5 x Winter’s Chill
  • 0:15 – Trinket #1 + Water Elemental + Mana Gem
  • 0:35 – Trinket #2 + Destruction Potion + Ice Veins
  • 2:15 – Trinket #1 + Mana Gem
  • 2:35 – Trinket #2 + Destruction Potion
  • 3:15 – Water Elemental
  • 3:35 – Icy Veins
  • 4:00 – Cold Snap
  • 4:15 – Trinket #1 + Water Elemental + Mana Gem
  • 4:35 – Trinket #2 + Destruction Potion + Ice Veins
  • 6:00 – Brutallus enrages
  • 6:10 – Either Brutallus or the entire raid is dead

If you have a Shaman in your group for Bloodlust/Heroism however, you will be changing it up a bit. Usually Herosim is reserved for the final minute before Brutallus enrages, or when he hits 20% health, whichever comes first. At that point you would want to have the Water Elemental cooldown to pop BEFORE Heroism, and Icy Veins and Cold Snap cooldowns when Heroism is popped. Heroism lasts 40 seconds and Icy Veins lasts 20 seconds. So after your first Icy Veins runs out, use Cold Snap and use Icy Veins again, giving you extra haste during the entirety of Heroism.

You need to kill Brutallus, or get him down to at least 1% by the time he enrages. Even at 1% at enraged, he can still easily kill everyone in the raid.

Mage Loots:

All of these are worth picking up. If you are going for Main Hand/Off Hand combo, this is the best Off-Hand in the game. These are also the best leggings in the game, and best belt in the game for Mages (in the Burning Crusade). Grab them if you can.

[Image and General Strategy used was taken from]

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  • Alex said:

    I found your site on technorati and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

  • korred said:

    Your timeline sucks.

    Icy Veins: Combine with trinket & destruction potion to use the full power

    Icy Veins2: Same thing: combine the stuff!

    + don’t use IV on a certain time, but when he is tanked in your direction to avoid interruption

  • Tuna (Author) said:

    @ Korred

    Uhh the Icy Veins ARE combined with Trinket and Destruction Potion, hence the : “Trinket #2 + Destruction Potion + Ice Veins”. Anyways yea, I was always on the side with the first tank when I pop my first IV so I never thought to mention IV to avoid interruption. Plus you can’t always have your IV up for when he is tanked on your side, but for that timeline that I used, it so happens that I do get to use both IVs when he is being tanked in my direction, you just have to be on the side with the first tank.


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