I’d Hit That

Caster DPS: Spell Hit is a combat attribute that increases a caster’s chance to hit with spells. Spell hit is primarily obtained from talents or gear that has spell hit rating. The more spell hit gear a caster has the lower the chance the casters spells will miss (i.e. an enemy resist the spells). This chance to hit is capped at 99%, therefore there is always at least a 1% chance to miss with spells (i.e. a 1% chance the enemy will resist spells). Base chance to hit is based only on level difference between the caster and the target.

Calculation Table
Level Difference_______________% to Hit
        – 3 …………………………………………… 99%
        – 2 …………………………………………… 98%
        – 1 …………………………………………… 97%
          0 …………………………………………… 96%
       + 1 …………………………………………… 95%
       + 2 …………………………………………… 94%
       + 3 …………………………………………… 83%

For PvE raiding, bosses are considered to be 3 levels higher than the caster, meaning +16% is the most that will be effective.

Increasing Spell Hit: Chance to hit can be increased by talents or gear with spell hit rating up to a cap of 99%. Spell hit rating is a stat found on gear that increases spell hit chance by a certain percent per point, based on level.

At level 70, 12.6 spell hit rating is equivalent to 1% spell hit.

Druids:
- Balance of Power: +2% per point / +4% Max (All Spells)

Mages:
- Elemental Precision: +1% per point / +3% Max (Frost and Fire Spells)
- Arcane Focus: +2% per point / +10% Max (Arcane Spells)

Paladins:
- Precision: +1% per point / +3% Max (Melee and Spells)

Priests:
- Shadow Focus: +2% per point / +10% Max (Shadow Spells)
- Focused Power: +2% per point / +4% Max (Smite, Mind Blast, Mass Dispell)

Shamans:
- Elemental Precision: +2% per point / +6% Max (All Spells)
- Nature’s Guidance: +1% per point / +3% Max (All Spells)
- Totem of Wrath: +3% (All Spells – Affects all group members)

Warlocks:
- Suppression: +2% per point / +10% Max (Affliction Spells)

Draeneis:
- Inspiring Presence: +1 (All Spells – Affects all group members)

Magic Spell Hit Rating: Assuming you’re in Gruul’s Lair and up: Mobs and bosses will require 16% hit rating to reach 99% spell hit.

Current Hit % ___________ Hit Rating Needed
00% ………………………………………. 202
01% ………………………………………. 189
02% ………………………………………. 177
03% ………………………………………. 164
04% ………………………………………. 152
05% ………………………………………. 139
06% ………………………………………. 126
07% ………………………………………. 114
08% ………………………………………. 101
09% ………………………………………. 089
10% ………………………………………. 076
11% ………………………………………. 064
12% ………………………………………. 051
13%……………………………………….. 038

Where do you fall on this list?

(01%) – Draenei’s Inspiring Presence
(03%) – Frost and Fire Mages w/ Elemental Precision, Paladins w/ Precision, Shamans w/ Nature’s Guidance
(04%) – Priests w/ Focus Power, Druids w/ Balance of Power
(06%) – Shamans w/ Elemental Precision
(09%) – Shamans w/ Elemental Precision and Nature’s Guidance
(10%) – Arcane Mages w/ Arcane Focus, S.Priests w/ Shadow Focus, Affliction Warlocks w/ Suppression
(12%) – Shamans w/ Elemental Precision, Nature’s Guidance, and Totem of Wrath
(13%) – Shamans w/ Elemental Precision, Nature’s Guidance, Totem of Wrath, and Inspiring Presence

Final Thoughts

  • Aim for the spell hit rating using only your own talents. Don’t rely on having a Draenei or Shaman with Totem of Wrath in your group to make up for your lack of hit rating.
  • Spell Hit > Spell Dmg > Spell Crit
  • Your 1k spell dmg and 40% crit won’t matter if it is resisted
  • Use WWS to help raise your DPS. If you are low and the DPS charts, and your resist rate is at 28%, you now know what you can do to make it better.


Related Posts:


Tagged as: ,

Comments

  • Hulan said:

    Where does spell penetration fit in? That is also to do with resistance but I’ve never been sure of the difference between it and spell hit, or how much of it I need.

  • Tuna said:

    @hulan

    Everytime you cast a spell on a target, it does 2 spell checks. The first check uses Spell Hit to see if the spell hits or not. The 2nd check uses Spell Penetration, to see how much of the spell gets resisted.

    For spells that do damage and have some other effect, such as Frostbolt which has a snare effect, it only goes through the first check, and does full damage, or gets fully resisted. So Frost Mages don’t need to worry about Spell Penetration.

    For spells that only do a direct amount of damage such as Fireball or Shadowbolt, after it goes through the first check, it also goes through the Spell Penetration check. It checks how much Spell Resistance your target has to your spell, then checks how much Spell Penetration you have, and base on that, your spell can get Partially Resisted, and your combat log might read: Your Fireball hits X for 1500(500 Resisted).

    Every 1 point of Spell Penetration will negate 1 point of Spell Resistance. So most people regard this stat only important for PvP purposes since there aren’t many boss with high Resistance.

    For raiding, you can just get by with a Warlock’s Curse of Elements/Shadows.

    I will look more into this, hope this helps for now.

  • Super_Duck said:

    ” Assuming you’re in Gruul’s Lair and up: Mobs and bosses will require 16% hit rating to reach 99% spell hit.”

    I’m pretty sure only bosses will require the 16%, and isn’t it so in kara too?

  • Tuna said:

    @super_duck

    Yes only bosses will require the 16% hit, including bosses in Kara, but mobs in Kara are only lvl 69-71 and won’t require the 16%.

    However, mobs in Gruul’s Lair and up, you will start seeing mobs that are up to level 72, and will require at least 14%-15% hit.

  • Super_Duck said:

    not because i don’t believe you know much more about caster stats than i do, just asking out of curiosity.

    Level 72 mobs are two levels higher than you. to quote yourself:
    “+ 2 …………………………………………… 94%”

    That would only be 5% hit needed to be capped for trash, wouldn’t it?

  • Tuna said:

    @super_duck

    Aah whoops, I was looking at the -2 instead of the +2 >_< silly me. You are correct. You would only need to put on your Spell Hit gear for bosses.

    Still good to work towards having max spell hit on all the time.

  • Super_Duck said:

    @Tuna
    Okay, won’t ask more then:P

  • RedDragon412 said:

    You need to put in one more row for the Spell Hit Needed chart:

    13%……….38 Hit Needed

    That’s a Draenei shaman with Elemental Precision, Nature’s Guidance, and Totem of Wrath.

  • Tuna (Author) said:

    @RedDragon

    Added… for all the other percentages that I missed, just add 1% if you have a Draenei in your group :)

Trackbacks