Frost Mage: Ghost Hit
“Dear Tuna, I have been following your blog for a few months now and you really know a lot about your Mage class. You have progressed through all high level dungeons and are currently on the 4th boss in Sunwell Plateau so you must be doing something right. Especially if you were raiding as Frost the whole time.
One thing that bothered me though was that you put a lot of emphasis on obtaining Spell Hit and how important it is, yet when I check you on Armory, you only wear 127 Spell Hit rating (should be 164 Spell Hit?).
Maybe I caught you logging out in your farming gear. Or maybe you are usually put in a group with a Shaman? Or maybe there is something I am missing? Anyways, I love the blog. I am also an Anime fan so it is another reason for me to keep coming back. Keep up the good work!
- Boomer, Undead Mage @ Laughing Skull”
The secret is out! Well I wasn’t trying to keep it a secret from you guys or anything (sorry if you think that I have), but it never crossed my mind to write about this, even though it is a pretty big thing. I found out about it some time after writing my Spell Hit article and never remembered to update it.
The reason why my Spell Hit rating is low is not because you caught my logging off in my farming gear, or because I rely on having a Shaman in my group. The reason for this is because of a little extra bonus granted to us Frost Mages called the “Ghost Hit“.
It has been a “bug” for about three to four patches that the talent Elemental Precision has been giving an extra 3% Spell Hit to Frost Mages, thus dropping the Spell Hit cap for Frost Mages from 164 to 126. This has been tested many times by many people, the guys at ElitistJerks.com included. I too have been using the lower Spell Hit rating and getting less than 1% Spell Resist on my Frostbolts.
There are many different theories on to why this happens.
One of the reasons is because of the nature of the Frostbolt Spell. Frostbolt is a binary spell which means it has a secondary effect to it, the slow effect. Being a binary spell means that it will either hit the target for full damage, or be fully resisted, never partial resisted. Spells like Fireball and Shadowbolt are not binary spells and can be resisted by 100%, 75%, 50%, 25%, or 0%. Some people believe that because Frostbolt is a binary spell, it will receive the extra bonus from Elemental Precision.
Another theory is that the extra spell hits are coming from other talent sources in the Frost Tree. You get an extra 1% Spell Hit from the last point into Improve Frostbolt, the last point in Empowered Frostbolt, and the last point in Artic Winds. This means that the “Ghost Hit” will only benefit Deep Frost spec’d Mages and not Arcane Frost Mages.
Either way, it works for me since I am Deep Frost spec’d and enjoying my extra 3% Spell Hit. I have not tried this as Arcane Frost spec myself, maybe someone else can confirm this?
0 Frostbolts Resisted! w00t! Squirtle needs to wear more Spell Hit gear though…
Will it be “fixed”? Since this “Ghost Hit” has been known for quite some time now and still has not been changed yet, many believe that it will not be changed and is part of the Frostbolt spell mechanic. But then again, knowing Bliz, they might change this randomly one day, so don’t get rid of all your Spell Hit gear just in case.
Im myself arcane forst with 40/0/21, i have allways thought that Elemental Precision gave you the 3%.
i have about 176 hit that gives me a hittingrate of 97.7% (warcrafter.net) and with the extra 3%, i reach 99.7%.
anythought if im overcapt?
I love your blog and read it regularly. Can you tell me what addon you have that gives you that nice breakdown in your screenshot? Thanks bunches and thanks for the awesome information you provide!
I love this blog, and I have 2 mages, and alliance raid specced mage, and a horde one I’m working on now that is frost specced. Man I simply am loving the deep frost spec, and I hope to start raiding with him soon, if only I can stick to my guns and find a guild let me keep frost spec.
At 176 Spell Hit with Elemental Precision, you SHOULD be overcapt and would need to replace some of your spell hit gems with more spell damage or spell crit. warcrafter.net is a nice tool, but seems to be missing some stuff (shows me missing 15 spell hit and doesn’t have any info on my wand). I highly recommend using: http://www.manoutoftime.org/staticpages/index.php/tcom
Plug in your character into that calculator and it will show you a ton of information includeing Spell Hit and Crit%.
That screenshot is WoWWebStats: http://wowwebstats.com/
If you are in a Raiding guild, it is highly recommended that at least one person in the guild is running WWS. It is an extremely useful tool that will allow everyone to look at the breakdown of their dps for everyfight, and use it to improve their dps even more. Only one person needs to be running WWS and it will track information for everyone in the raid.
I know what you mean. It is really hard to convince a raid to let you raid as Frost. On paper Fire IS higher dps than Frost, but it doesn’t take into account fights which require you to move or stay alive.
I was lucky enough to be in a guild that allowed me to stay Frost, but I was watched quite closely for my DPS, but showed them I could hang with the big boys, and even beat them.
All you need is a chance to show them, and I hope you get yours.
<3 for that link tuna! owning maxdps.com!
any thought of spell haste?
Thankyou for that site Tuna, Ever since i read your AP Frost Vs. Deep Frost i’ve been keeping up to date on your blog and that theory crafting site is just plain awesomeness.
As for the deep frost spec I tried out but went back to AP frost, my play style is much more adapted to the AP Frost, just more comfortable with it, although the deep frost I can see how it works out so well.
Thanks for the info. I use that manoutoftime.org a lot also. Good information there.
Oh, and you’ve inspired me to farm Strat. Thanks! <3
Hi I also play a mage deep frost, ofcourse, but still working on hit gear updates.
I don’t see this as a mistake for the Ghost Hit as it is being called. this is also why I use empowerment elixir as it lowers the targets resistance as well…
A lot of Mages think that this Ghost Hit was intended since Blizzard has yet to fix this in any of the patches. As of 2.4.2, this “bug” is still in the game, leading most to think that it is part of the mechanic of the talent.
The only fight that I have used Empowerment Elixir was on Rage Winterchill in Mount Hyjal, which dropped my resist from ~45% to ~25%. Till a high resist rate, but it is better than nothing.
So has this been fixed or does frost still have the extra 3%?
Current WoW, Frost still has the extra 3%. When Wrath of the Lich King hits, you can probably count on it being fixed.
just wondering after your ptr testing have you noticed if we are gonna need to climb back up to the 164 hit cap once again as frost? Or are we spared untill wotlk??
I myself haven’t seen any difference on my level 70 Mage that I copied over, when I had 126 Spell Hit Rating and was doing Heroics. But it might have just been good luck with hits/miss. I think when the pre-patch hits, we’re going to need 164 once again, but by that time, the new raid stacking mechanics are going to be in place, and you will still not need 164 with how raid buffs will be applied. S.Priest’s Misery will give you +3% Hit, Shaman’s Totem of Wrath will give you +3% Hit, etc…
As for WotLK, as you level up, it will take more Spell hit rating to reach the cap. For instance, at level 70, 1% Spell Hit = 12.62 Spell Hit Rating. At level 80, 1% Spell Hit = 26.23 Spell Hit Rating. So we’re going to need more than 164 Spell Hit Rating for WotLK.
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