Frost Specs with the WotLK Beta Talents
Now that Alpha is over, and the Beta Phase has just started, I might as well post up the spec I will most likely take. There hasn’t been a change from what I posted with the Alpha Talents, and the Talents released in Beta, so I pretty much kept the same specs.
PvE Raiding Spec – 10/0/61
10 Points into Arcane:
2/2 Arcane Subtlety will give you 40% reduce threat for when there are AoE situations for Arcane Explosion spamming. 3/3 Arcane Focus for +3% Spell Hit for Arcane spells to ensure your Polymorphs won’t get resisted or break early. 5/5 Arcane Concentration for mana conservation.
61 Points into Frost:
The basic 51 points for a Deep Frost spec with Shatter. 2/2 Winter’s Grasp to give you a 10% chance to make your target be considered “Frozen” for 5 seconds, which will pretty much give you 3 to 4 Frostbolt crits. 3/3 Improved Water Elemental will increase its duration for 15 seconds, and increase its health and mana by 30%. More pet dps will mean more dps for you. 5/5 Chilled to the Bone to increase your Frostbolt and Ice Lance damage by 5%.
PvP Improved Counterspell – 17/0/54
17 Points into Arcane:
1/1 Arcane Fortitude for the extra armor, it is not much, but it helps. 2/2 Magic Attunement for 6 extra yards on your Polymorphs. 2/2 Improved Counterspell for the 4 second silence, which is pretty much the only reason that you are going down the Arcane Tree.
54 Points into Frost:
5/5 Shatter for the Spell Crits and burst damage. 3/3 Frostbite to give you a 15% chance to Freeze your target with your chill effects, which will give you more chances to Shatter. 2/2 Ice Floes to help you keep up Ice Barrier as much as possible, and to use Cone of Cold to keep your opponents slowed. 4/5 Winter’s Chill for Polymorph protection, and for the extra Spell Crit debuff. 5/5 Arctic Winds to increase your damage by 5% and to reduce the chances of your opponent of hitting by 5%. 3/3 Improved Water Elemental to help your pet live longer. 2/2 Winter’s Grasp to make your opponents be “Frozen” more often for more Shatters. 1/1 Deep Freeze will give you a way to stun your target for 5 seconds.
PvP Full Frost – 0/0/71
71 Points into Frost:
For those of you who don’t think it is worth it to use up 17 points just for Improved Counterspell, can dump those points into the Frost Tree. What you gain by giving up Imp CS is: 3/3 Permafrost which will increase your slowing effects by 10% and for 3 seconds longer. 3/3 Frost Channeling to lower the mana cost of all your Frost Spells by 15%. 2/2 Arctic Reach to increase your Frost Spell range by 20%. 3/3 Improved Cone of Cold to increase your Cone of Cold damage by 35%. 3/3 Brain Freeze to reduce the chance of being hit by 15% whenever your target is effected by Frost Nova and Frostbite.
PvE Arcane/Frost – 40/0/31
40 Points into Arcane:
This spec is for Arcane Blast and Frostbolt rotations without the use of Arcane Missles, and without letting the Arcane Blast debuff fall off. Your spell rotation will differ depending on your mana situation (no shadow priest?). 2/2 Magic Attunement for the extra 6 yard range on your Arcane Spells will put you at the same distance as your Frost Spells.
31 Points into Frost:
This spec is built assuming you will have a Deep Frost spec Mage with you to apply Winter’s Chill and Winter’s Grasp for you. When paired up with a Deep Frost Mage, this spec gain a huge boost in dps. Your biggest problem will be mana conservation. If you have a S.Priest and Shaman in your group, you can go with a AB x 10, FrB x 2 rotation. If not you may go with a AB x 5, FrB x 2 rotation. Again you have to adjust your rotation depending on your mana consumption.
My PvE/PvP Mix – 3/0/68
This is probably the spec I will be using when WotLK hits. It will serve its purpose for both PvE and PvP without the need to respec all the time. Only 3 points into Arcane for Polymorph, and the rest into Frost. It has all the essential Frost talents for raiding, and the most important talents for PvP.