Moroes is accompanied by four level 70 elite undead mobs; these four mobs are picked randomly from a list of six possibles mobs. Along with four special invited patrons, Moroes fights any uninvited guests to the death.
Moroes is the second boss and the first mandatory boss found in this raid instance, and his defeat allows access to the Opera Event. – wowwiki.com
- Hit Points – 380,000
- Immune to Taunt Effects
- Vanish: Vanishes without dropping aggro.
- Garrote: A physical DoT applied to a random player character after Vanish. Deals 1000 damage every three seconds for five minutes.
- Blind: A poison-based disorient effect that lands on Moroes’ closest non-tank target.
- Gouge: A physical stun on Moroes’ current target. Breaks on damage. Moroes attacks the target with the second-highest threat while his primary target is stunned.
- Enrage: At 30% health, Moroes Enrages, increasing his damage.
- Berserk: After a certain amount of time Moroes frenzies and throws daggers at random raid members.
- Lady Catriona Von’linda is a holy priest who is very low on HP and armor. She should usually be the first to die in almost any case as she is easily dealt with quickly and will heal the other guests and Moroes if left alive.
- Lady Keira Berrybuck is a holy paladin and does not deal much damage. However, she does heal herself, Moroes, and the other guests making her one of the less dangerous guests, but should be one of the first to die in most cases. She also casts Blessing of Might on herself and others.
- Baroness Borothea Milstipe is a shadow priest with very little HP and armor. However, she can deal quite a bit of damage very quickly. She has a 6000 Mana Burn which should make her usually the second to die for fear of her mana burning one of the healers.
- Baron Rafe Drueger is a retribution paladin and is one of the most dangerous adds. Depending on your number of priests and tanks he will probably need to be Shackled at the beginning of the fight and then killed later on once the other adds are dealt with.
- Lord Robin Daris is a mortal strike warrior and is arguably the most aggravating of any of the six possible guests. He should be crowd controlled until most other mobs are dead and then dealt with by kiting him around the room. His Mortal Strike can hit excruciatingly hard and will easily one shot most members of your raid.
- Lord Crispin Ference is a protection warrior and is one of the less harmful guests. However, due to his large amount of hp, armor, and his use of Shield Wall, it is suggested to either have a warrior tank or have him kited around the room until a Shackle or another crowd control option is available for him.
- [Elixir of Major Frost Power] or [Adept's Elixir] + [Elixir of Draenic Wisdom]
- [Superior Wizard Oil]
- Spell Damage food of your choice
Anything to up your DPS is advised. Mana potions may be used if you find yourself running low on mana frequently.
Frost Mage Overview:
- Pet Friendly: Very Friendly
- Cooldowns: Save your Ice Block and Cold Snap to use on Garrote
Moroes won’t attack pets unless they are second on threat or pull aggro, so your Water Elemental will be safe. You can just summon away and not worry about keeping your pet alive. Keep your Ice Block and Cold Snaps for Garrote since that does the most damage, plus it will save your healers a lot of mana and time.
His guests will be CC’d and Off-Tanked, and you will be following the kill order set by the group. The guests can be frozen, so you can set up Shatter Combos using your pet for additional DPS. Make sure to interrupt any important spells they may cast (heals, mana burns). Kill the adds in order until you are told to start DPS on Moroes.
Moroes will occasonally Gouge the Main Tank and go after whoever is second in threat, so it is a good idea to stay below the Off-Tank at all times. DPS him steadily while keeping yourself alive through Garrote, and you will have him down in no time. Finish off any remaining adds, and collect your loot.
Grab the belt if you are in need of an upgrade. Best thing about the belt is that it matches the T4 Set perfectly (for those of you who care about how your Mage looks). The cloak has good stats, and a good amount of damage. There is another cloak that drops in Kara with Spell Hit on it, if it is not a big upgrade for you, hold out for the other cloak. The neck is perfect for any Mage still looking to cap their Spell Hit rating. Grab it if you can.
[Image and General Strategy used was taken from Bosskillers.com]