Frost Mage PvP: 102 – Spell Penetration and Resilience

frostmage - pvp - 102

We’ve already cover some of the basics in Frost Mage PvP: 101, now let us get into more details about what else we need to know.

The stats you need for PvP is a little bit different from PvE. Of course you will still need Spell Power, Crit, Haste, and Hit; but now you will also need two other stats: Resilience and Spell Penetration.

Spell Power: Self explanatory. The more you have, the more damage you do. Get a lot of it.

Critical Strike Rating: An important stat for doing spike damage, but as a Frost Mage, you don’t NEED it. You will rely on your many talents for your critical strike rates.

Haste: Much more important than Critical Strike Rating for a Frost Mage. The more Haste you have, the faster you cast. The faster you cast, the more damage you do.

Hit Rating: In PvP, you won’t need as much as you did for PvE since you will be fighting opponents at your own level. For PvP purposes, you will only need 4% Hit Rating total. 105 Hit Rating without talents.

Spell Penetration: Is (for the most part) a PvP only stat which will negate your opponent’s Spell Resists. Each point of Spell Penetration will negate a point of Spell Resist.

There isn’t much gear with this stat, so most of your Spell Penetration will come from your enchants and gems.

gnome_frostbolt

The hardest part about Spell Penetration is figuring how you need, and against some opponents, Spell Penetration is not needed, and is a wasted stat. It is still a good idea to have some Spell Penetration just in case.

For occasional PvP, having around 75 Spell Penetration is a good start. For Arena, you will want around 150 Spell Penetration.

You want to have enough Spell Penetration to effectively take your opponent’s Spell Resistance down to zero. Let’s take a look at who has Spell Resistance, and how much.

Druids: Can give themselves and their teammates Spell Resistance with a buff.

Paladins: Can give themselves and their teammates Frost Resistance with an aura.

Shamans: Can give themselves and their teammates Frost Resistance with a totem.

Death Knights: Can proc a buff on themselves and their teammates.

Mages: Has self-buffs and talents which will increase their Spell Resistances.

Remember, group/raid buffs won’t stack with each other. However, self-buffs will stack with group/raid buffs.

At most, you will need 270 Spell Penetration, and that is only against Arcane Mages partnered up with a Paladin. The minimum you will need is 54 Spell Penetration, which is against anyone with a regular Mark of the Wild.

Again, shoot for around 75 Spell Penetration for occasional PvP, and around 150 Spell Penetration for Arenas.

Resilience: A PvP only stat which will increase your survivability significantly. The more you have, the less damage you take, the longer you live.

I am just going to copy and paste what I wrote earlier about Resilience. Resilience is and even more important PvP stat than before.

resilience

Patch 3.2 gave us a new change to how Resilience works, and an addition hotfix gave us more damage reduction from Resilience, making this stat even more essential to PvP. You won’t see players with a lot of PvE gear in Arenas as much anymore.

Reduces Chance to be Critically Hit

At level 80, every 94.27 Resilience rating will net you a 1% chance reduction. For example, I have 1125 Resilience, so that will give me a 11.933% chance reduction of being critically hit.

Total Resilience / 94.27 = % Critical Hit Chance Reduction

There is currently no cap to reducing your chances of getting critically hit- so essentially you can be “uncritable” if you stack enough Resilience.

Mana Drains and Critical Strike Damage Reduction

Not only does Resilience reduces the chance of you getting hit by a critical strike, if you do get it, it will reduce the damage of the critical strike! Mana drain reduction too! Resilience is a nice stat.

[Total Resilience / 94.27] x 2.2 = % Critical Strike Damage Reduction

So I take the 11.933% Critical Hit Chance Reduction I have from my 1125 Resilience, and multiply it by 2.2 to get the % of Mana Drains and Critical Strike Damage Reduction I will have: 26.246%.

Additional Damage Reduction From All Damage Sources

On top of all that, Resilience now gives you a straight up damage reduction- and by double the amount of your % Critical Hit Chance Reduction too!

[Total Resilience / 94.27] x 2.0 = % Damage Reduction

So again I take the 11.933% Critical Hit Chance Reduction I have, then multiply it by 2.0 to get how much Damage Reduction I will have: 23.867%.

Next, I think I will get into gear, and how/where to obtain them.

Continue to Next Section:

Frost Mage PvP: 103 – Gearing for PvP

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Comments

  • Mahlaine said:

    Hey, Tuna, long time reader, first time commenter (love the blog, btw)

    I am currently frost for PvP with reasonable gear – 2pc Relentless, 2 pc furious, 251 WG shoulders and wrathful (without arena requirements) and relentless for the rest. My resilience is just over 1K. My question is what do you think I should gem for? At the moment I have pretty much only used Mysterious Dreadstones (the +12 s/p, +13 s/pen ones). Do you gem haste rather than SP though? I have been considering the merits of swapping for +haste/+spen gems (can’t recall their names). What gems do you use?

    Any other readers got any suggestions?

  • johnny b. said:

    Whats your Spell Power and Haste at? Its nice to have the Spell Penn needed, but you still can’t ignore those important stats too.

  • Tuna (Author) said:

    @ Mahlaine

    For me, I try to follow the socket colors.

    Red Socket: 23 Spell Power.
    Yellow Socket: 12 Spell Power and 10 Haste, or 20 Haste.
    Blue Socket: 25 Spell Penetration, or 12 Spell Power 13 Spell Penetration.
    Meta Gem: Chaotic Skyflare Diamond.

    For Blues, I would use 25 Spell Penetration gems first. You should have at least 2 (for meta requirements) plus cloak enchant for at minimum 85 Spell Penetration total. That is a good start. Any other gear you get with a blue socket, throw another one in.

    If you are able to get any of the weapons/off-hands/wands with Spell Penetration on them, then you can start replacing those 25 Spell Penn gems with 12 Spell Power/ 13 Spell Penn gems.

    For Red Sockets, just use the 23 SP gems. It is always important to have a lot of Spell Power.

    For Yellow Sockets, depending on how much SP you currently have, gem for Haste. You won’t have to gem for Crit as a Frost Mage, so concentrate on getting your Haste up as much as you can.

  • Mahlaine said:

    Thanks for the advice, Tuna. I don’t think I’m anywhere near getting any gladiator weapons :( I’ve only done a few arena battles _ever_, so rating-gated stuff is really out of the question, atm. I use the Tailoring enchant on my cloak (I know it’s random, but it proc’s enough that I think it’s worthwhile, and is pure SP), so I really rely on the gems for S pen. With the 6 gem slots left after my 3 Dragon Eye’s (1 hit to get to 4%, 1 haste and 1 SP) I have 6 slots left. If I slot sp/spen gems that translates to 78 Spen.

    @ Johnny b – Currently, my unbuffed SP is a bit over 2.8K with 550 haste, or thereabouts.

    Anyway, I’m grateful for the advice you’ve given. I think I might try to follow a few more of the socket colours – given so many of the are yellow, some haste/s pen gems with a socket bonus are probably better than what I have. I got into the habit of ignoring the socket bonuses from lower ilevel gear because they were generally so worthless compared to the right kind of gem.

    Thanks again

  • Ranisoknia said:

    I’m Ranisoknia from Stormrage… And, just saying, I’m Vietnamese. :D

  • kkddus said:

    I think I might try to follow a few more of the socket colours – given so many of the are yellow, some haste/s pen gems with a socket bonus are probably better than what I have. I got into the habit of ignoring the socket bonuses from lower ilevel gear because they were generally so worthless compared to the right kind of gem.

  • Q said:

    MAGES! THEY ARE AWESOME!

  • Stephanie said:

    Stop helping ZFrost Mages. They don’t need it. They are one button bombers and require NO skill…all of this information is unnecessary.

  • Pandak said:

    Stop helping ZFrost Mages. They don’t need it. They are one button bombers and require NO skill…all of this information is unnecessary

    — any dumb mage would die easily

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  • niek heel said:

    Ihvaeobserved thatonlinedegreeis gettingperferred

  • #1 Frost Mage said:

    Frost Mages = Best class/talent IG.
    Combination of:
    Frost nova > Icelance > cone of cold > ice lance > Pets frost nova > ice lance
    Repeat = DEAD.

  • Filmy said:

    What’s uppractical