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	<title>Comments on: Primary Professions for Mages</title>
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	<link>http://spicytunas.com/2009/04/primary-professions-for-mages/</link>
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		<title>By: Bruce</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-13730</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 13 Aug 2009 09:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-13730</guid>
		<description>I kept the alchemy too. Think that was a good way</description>
		<content:encoded><![CDATA[<p>I kept the alchemy too. Think that was a good way</p>
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		<title>By: Scott</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-9095</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 10 Apr 2009 19:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-9095</guid>
		<description>When I decided to level my 70 Mage to test out Arcane Spec, I decided that I would keep my Alchemy but drop my Tailoring when I got to 78( just to get more cloth from questing, instancing, etc ).  The point of keeping Alchemy was that, of all the professions, I think it scales with Raiding.   Extended flask up-time, extended potion options from Crazy Alchemist, extra oomph from Flasks and Elixirs.  I&#039;m also doing a little forward speculation and hoping that an epic alchemy trinket will be introduced.  As it is, the Rare Quality Trinket is fairly nice for the bump to Mana Pots and Crazy Alchemist Pots making my rotation as Arcane a little more flexible.  

I picked up Enchanting at 78 for purely selfish reasons.  My Druid is pretty much done with gear and upgrade after upgrade sits in her bank as I&#039;m unwilling to just destroy the epics I worked so hard to get.  At least my mage will be able to say goodbye to epics in good fashion :)

&lt;abbr&gt;&lt;em&gt;Scotts last blog post..&lt;a href=&quot;http://youwakeityoutankit.blogspot.com/2009/03/on-goblins-of-avaricious-nature-and.html&quot; rel=&quot;nofollow&quot;&gt;On Goblins of Avaricious Nature and the Social Aspects of WoW&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>When I decided to level my 70 Mage to test out Arcane Spec, I decided that I would keep my Alchemy but drop my Tailoring when I got to 78( just to get more cloth from questing, instancing, etc ).  The point of keeping Alchemy was that, of all the professions, I think it scales with Raiding.   Extended flask up-time, extended potion options from Crazy Alchemist, extra oomph from Flasks and Elixirs.  I&#8217;m also doing a little forward speculation and hoping that an epic alchemy trinket will be introduced.  As it is, the Rare Quality Trinket is fairly nice for the bump to Mana Pots and Crazy Alchemist Pots making my rotation as Arcane a little more flexible.  </p>
<p>I picked up Enchanting at 78 for purely selfish reasons.  My Druid is pretty much done with gear and upgrade after upgrade sits in her bank as I&#8217;m unwilling to just destroy the epics I worked so hard to get.  At least my mage will be able to say goodbye to epics in good fashion <img src='http://spicytunas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>Scotts last blog post..<a href="http://youwakeityoutankit.blogspot.com/2009/03/on-goblins-of-avaricious-nature-and.html" rel="nofollow">On Goblins of Avaricious Nature and the Social Aspects of WoW</a></em></abbr></p>
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		<title>By: Tuna</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-8996</link>
		<dc:creator>Tuna</dc:creator>
		<pubDate>Wed, 08 Apr 2009 20:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-8996</guid>
		<description>@ Egamamai

Hmmm I didn&#039;t really think about the xmute buffs. It would be void for Arenas, but you could time them for raids and such. I know when I get the Darkmoon Fair buff, and zone into Naxx, the buff goes away, I&#039;ll have to see if the xmute buffs stay on.

@ zupa

Fly Carpets do nothing for PvE/PvP!!! They are awesome though :)</description>
		<content:encoded><![CDATA[<p>@ Egamamai</p>
<p>Hmmm I didn&#8217;t really think about the xmute buffs. It would be void for Arenas, but you could time them for raids and such. I know when I get the Darkmoon Fair buff, and zone into Naxx, the buff goes away, I&#8217;ll have to see if the xmute buffs stay on.</p>
<p>@ zupa</p>
<p>Fly Carpets do nothing for PvE/PvP!!! They are awesome though <img src='http://spicytunas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: zupa</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-8915</link>
		<dc:creator>zupa</dc:creator>
		<pubDate>Tue, 07 Apr 2009 06:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-8915</guid>
		<description>seems like +37 spell power / profession is about what Blizz expect us to have :)

I am going to have trouble letting go of my tailoring, useless and crappy though it may be!

What about flying carpets?!

&lt;abbr&gt;&lt;em&gt;zupas last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/Automagica/~3/A_-1f--uz94/hot-like-fire.html&quot; rel=&quot;nofollow&quot;&gt;Hot like fire!&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>seems like +37 spell power / profession is about what Blizz expect us to have <img src='http://spicytunas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I am going to have trouble letting go of my tailoring, useless and crappy though it may be!</p>
<p>What about flying carpets?!</p>
<p><abbr><em>zupas last blog post..<a href="http://feedproxy.google.com/~r/Automagica/~3/A_-1f--uz94/hot-like-fire.html" rel="nofollow">Hot like fire!</a></em></abbr></p>
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		<title>By: Egamamai</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-8911</link>
		<dc:creator>Egamamai</dc:creator>
		<pubDate>Tue, 07 Apr 2009 01:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-8911</guid>
		<description>My main Mage is a Tailor/Enchanter. 

Enchanting is good for the ring enchants, but also it&#039;s good to have at least one enchanter on an instance run, to DE any of the unwanted BoP stuff that drops. It&#039;s also useful for &quot;recycling&quot; those old soulbound items after you&#039;ve upgraded beyond them. More than once, I&#039;ve enchanted a new piece of loot that dropped in an instance, either for myself or for someone else, so they can start  using it right away. That&#039;s another minor benefit, although I suppose theoretically folks could carry around enchanting scrolls to accomplish the same thing.

For Tailoring, since we only seem to be talking about *personal* enhancements here, I&#039;ll point out that the various 4-day cloth transmutes (Ebonweave, Spellweave, Moonshroud), grant moderately-strong 30-minute buffs when they are performed (crit, haste, health/mana regen, respectively). While I haven&#039;t orchestrated these buffs myself -- since I don&#039;t raid regularly -- a Tailor could theoretically arrange to have these buffs at the start of an instance run or raiding session, for a  little extra performance edge. You can have all 3 buffs at the same time, with very little of their duration wasted, since all 3 transmutes are done in central Dragonblight. The buffs don&#039;t survive through death, however, so don&#039;t do anything stupid to get yourself killed...</description>
		<content:encoded><![CDATA[<p>My main Mage is a Tailor/Enchanter. </p>
<p>Enchanting is good for the ring enchants, but also it&#8217;s good to have at least one enchanter on an instance run, to DE any of the unwanted BoP stuff that drops. It&#8217;s also useful for &#8220;recycling&#8221; those old soulbound items after you&#8217;ve upgraded beyond them. More than once, I&#8217;ve enchanted a new piece of loot that dropped in an instance, either for myself or for someone else, so they can start  using it right away. That&#8217;s another minor benefit, although I suppose theoretically folks could carry around enchanting scrolls to accomplish the same thing.</p>
<p>For Tailoring, since we only seem to be talking about *personal* enhancements here, I&#8217;ll point out that the various 4-day cloth transmutes (Ebonweave, Spellweave, Moonshroud), grant moderately-strong 30-minute buffs when they are performed (crit, haste, health/mana regen, respectively). While I haven&#8217;t orchestrated these buffs myself &#8212; since I don&#8217;t raid regularly &#8212; a Tailor could theoretically arrange to have these buffs at the start of an instance run or raiding session, for a  little extra performance edge. You can have all 3 buffs at the same time, with very little of their duration wasted, since all 3 transmutes are done in central Dragonblight. The buffs don&#8217;t survive through death, however, so don&#8217;t do anything stupid to get yourself killed&#8230;</p>
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		<title>By: Tuna</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-8895</link>
		<dc:creator>Tuna</dc:creator>
		<pubDate>Mon, 06 Apr 2009 15:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-8895</guid>
		<description>Woops I took 61 SP and compared it to the 15 Crit by accident instead of the 24 SP. You are correct, 61 SP vs 24 SP is a difference of +37 SP.</description>
		<content:encoded><![CDATA[<p>Woops I took 61 SP and compared it to the 15 Crit by accident instead of the 24 SP. You are correct, 61 SP vs 24 SP is a difference of +37 SP.</p>
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	<item>
		<title>By: Mahlaine</title>
		<link>http://spicytunas.com/2009/04/primary-professions-for-mages/comment-page-1/#comment-8893</link>
		<dc:creator>Mahlaine</dc:creator>
		<pubDate>Mon, 06 Apr 2009 14:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=3332#comment-8893</guid>
		<description>Sorry to nitpick, but I think the arithmetic on inscription is a bit out. Master&#039;s inscription of the storm grants 61 SP and 15 crit rating, which is only 37 more SP than Greater Inscription of the storm (+24 SP and +15 Crit rating). I think this is important to point out, otherwise inscription would be significantly over the bonus given by other profesions.

Sorry I haven&#039;t linked the enchants, not sure how. The links in the main text show the values - someone please tell me if I&#039;m wrong (so I can start to grind inscription...)</description>
		<content:encoded><![CDATA[<p>Sorry to nitpick, but I think the arithmetic on inscription is a bit out. Master&#8217;s inscription of the storm grants 61 SP and 15 crit rating, which is only 37 more SP than Greater Inscription of the storm (+24 SP and +15 Crit rating). I think this is important to point out, otherwise inscription would be significantly over the bonus given by other profesions.</p>
<p>Sorry I haven&#8217;t linked the enchants, not sure how. The links in the main text show the values &#8211; someone please tell me if I&#8217;m wrong (so I can start to grind inscription&#8230;)</p>
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