WotLK: Build 8820 - Mage Glyphs

Woops! I forgot to give credit to MMO-Champion for this quick up to date news. They also provided us with an updated Talent Calculator to reflect the changes in the WotLK Beta Build 8820: Talent Calculator

Glyphs:

  • Glyph of Fireball - Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
  • Glyph of Fireblast - Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
  • Glyph of Frost Nova - Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
  • Glyph of Frostbolt - Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
  • Glyph of Ice Armor - Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
  • Glyph of Ice Block - Your Frost Nova cooldown is now reset every time you use Ice Block.
  • Glyph of Ice Lance - Increases the range of your Ice Lance by 5 yards.
  • Glyph of Icy Veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
  • Glyph of Improved Scorch - The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
  • Glyph of Invisibility - Increases the duration of the Invisibility effect by 5 sec.
  • Glyph of Mage Armor - Your Mage Armor spell grants an additional 20% mana regeneration while casting.
  • Glyph of Mana Gem - Increases the mana recieved from using a mana gem by 10%.
  • Glyph of Molten Armor - Your Molten Armor spell grants an additional 2% critical strike chance.
  • Glyph of Polymorph - Your Polymorph spell also removes all damage over time effects from the target.
  • Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
  • Glyph of Water Elemental - Reduces the cooldown of your Summon Water Elemental spell by 30 sec.
  • Glyph of the Penguin - Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.

Thoughts:

Now we get a chance to look at what Inscriptions will give to Mages in WotLK, and they all look pretty good at first glance. There are some which give a boost in PvE and some good for PvP and some are just good all around.

For PvE, a plus +5% bonus to Frostbolt and Fireball at the cost of losing the slowing effect and dot. For Frost Mages this is a big plus in raiding where bosses aren’t slowable by Frost Spells anyways. An extra 20% Mana regen from Mage Armor to help out the Arcane Mages, and an extra 2% Spell Crit on Molten Armor for Frost and Fire Mages. Cooldown reduction on Water Elemental by 30%, and Improved Scorch stacking 5 at once are both good too. Polymorph removing dots! No more broken sheeps in raids due to mis-dotting Priests and Warlocks.

For PvP, an extra 5 yard range on Ice Lance gives it a 41 yard range with talents. Ice Armor gives an extra 20% armor. Icy Veins removes slowing effects on you will also help a lot in PvP.

Then there are Glyphs that are just good all around. Extra mana return on Mana Gems, immunity to curses after a decurse, and of course Polymorph: Penguin, can’t forget that one!

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Comments

  • gnomeaggedon said:

    Interesting, very interesting…

    Thanks for the update!

  • Zupa said:

    as I was reading through that list I kept saying awesome, awesome, awesome.

    the problem here is going to be that you cant have them all!

    im liking the icy veins one, the polymorph dot removal one, and the remove curse would also be cool in raids.

    Then again, the fireblast is nice too… so many glyphs!

  • Aurdon said:

    I just realized your banner for the post. It sounds weird but the banner fit the post so well I didn’t even realize it wasn’t part of the site…

    Anyway I think I’m fairly satisfied with these glyphs. I’m not sure about all the offensive spell changes but I do like the armors and polymorph. I can see where the scorch will save talent points.

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