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	<title>Comments on: PTR Patch 3.3 &#8211; Permanent Water Elemental</title>
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	<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/</link>
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		<title>By: A Little Late but&#8230; Happy Holidays! &#8211; World of Warcraft &#124; Spicytuna</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-20937</link>
		<dc:creator>A Little Late but&#8230; Happy Holidays! &#8211; World of Warcraft &#124; Spicytuna</dc:creator>
		<pubDate>Mon, 04 Jan 2010 11:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-20937</guid>
		<description>[...] Water Elemental [...]</description>
		<content:encoded><![CDATA[<p>[...] Water Elemental [...]</p>
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		<title>By: Guide to Frost PvE: Glyphs &#8211; Wrath of the Lich King &#124; Spicytuna</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-19906</link>
		<dc:creator>Guide to Frost PvE: Glyphs &#8211; Wrath of the Lich King &#124; Spicytuna</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-19906</guid>
		<description>[...] Patch 3.3 &#8211; Permanent Water Elemental [...]</description>
		<content:encoded><![CDATA[<p>[...] Patch 3.3 &#8211; Permanent Water Elemental [...]</p>
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		<title>By: PTR Patch 3.3 Testing: Glyph of Eternal Water &#8211; Wrath of the Lich King &#124; Spicytuna</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-19199</link>
		<dc:creator>PTR Patch 3.3 Testing: Glyph of Eternal Water &#8211; Wrath of the Lich King &#124; Spicytuna</dc:creator>
		<pubDate>Tue, 01 Dec 2009 09:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-19199</guid>
		<description>[...] already talked about my initial impressions of a Permanent Water Elemental HERE. Now I will talk about my hands-on play testing of the Glyph on the [...]</description>
		<content:encoded><![CDATA[<p>[...] already talked about my initial impressions of a Permanent Water Elemental HERE. Now I will talk about my hands-on play testing of the Glyph on the [...]</p>
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		<title>By: Bludreaver</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-17634</link>
		<dc:creator>Bludreaver</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-17634</guid>
		<description>It will be very interesting to see what becomes of the frost tree. With only 53 points to spend, there will be some tough choices to make, where before you had some spare points to play with. You have to come up with 7 points (if you have the Tier 10 set bonus), or 4 points without. Of the 7 points, 3 would to go Frozen Core, 1 to Deep Freeze, and 3 to Brain Freeze.  Dropping Cold as Ice won&#039;t really affect DPS since Cold Snap is on an 8 minute cooldown, which frees up 2 points, and there were already 2 points to spare. However dropping Enduring Winter will be next on the chopping block, and if you want to get the full 7 points you have to lose replenishment entirely. Since my guild stopped needing me to provide replenishment a long time ago, it isn&#039;t such a big deal for me, but it would have been nice to keep. I&#039;m also sad to see I have to lose my point in Improved Blizzard. The speed debuff was very helpful for adds on certain bosses. I&#039;m really happy Blizzard is finally addressing frost damage, and will be so happy to be able to raid as frost again.</description>
		<content:encoded><![CDATA[<p>It will be very interesting to see what becomes of the frost tree. With only 53 points to spend, there will be some tough choices to make, where before you had some spare points to play with. You have to come up with 7 points (if you have the Tier 10 set bonus), or 4 points without. Of the 7 points, 3 would to go Frozen Core, 1 to Deep Freeze, and 3 to Brain Freeze.  Dropping Cold as Ice won&#8217;t really affect DPS since Cold Snap is on an 8 minute cooldown, which frees up 2 points, and there were already 2 points to spare. However dropping Enduring Winter will be next on the chopping block, and if you want to get the full 7 points you have to lose replenishment entirely. Since my guild stopped needing me to provide replenishment a long time ago, it isn&#8217;t such a big deal for me, but it would have been nice to keep. I&#8217;m also sad to see I have to lose my point in Improved Blizzard. The speed debuff was very helpful for adds on certain bosses. I&#8217;m really happy Blizzard is finally addressing frost damage, and will be so happy to be able to raid as frost again.</p>
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		<title>By: Mindolf the Mighty Minimage</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-16306</link>
		<dc:creator>Mindolf the Mighty Minimage</dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-16306</guid>
		<description>Nice post!  I think you are right PVE is the way to go with the Water Elemental. If you look at it it could seem abit unfair not having the Freeze for PVP.  What other pets in the other classes have one of their abilites taken away?  That would be like a charge taken away from a Fel Guard or Pounce taken away from Hunter pet.  I really would not see a problem with the WE keeping Freeze because it would still have it without the glyph right? Why not make it a longer cooldown time rather than eliminate it?  But I guess they have to sacrifice something somewhere. :)
Killer site Tuna.  I look forward to reading it everyday.

Peace,

Mindolf
Realm: Trollbane
Spec:: Frost/Arcane
Secondary Spec: Frostfire Bolt</description>
		<content:encoded><![CDATA[<p>Nice post!  I think you are right PVE is the way to go with the Water Elemental. If you look at it it could seem abit unfair not having the Freeze for PVP.  What other pets in the other classes have one of their abilites taken away?  That would be like a charge taken away from a Fel Guard or Pounce taken away from Hunter pet.  I really would not see a problem with the WE keeping Freeze because it would still have it without the glyph right? Why not make it a longer cooldown time rather than eliminate it?  But I guess they have to sacrifice something somewhere. <img src='http://spicytunas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Killer site Tuna.  I look forward to reading it everyday.</p>
<p>Peace,</p>
<p>Mindolf<br />
Realm: Trollbane<br />
Spec:: Frost/Arcane<br />
Secondary Spec: Frostfire Bolt</p>
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	<item>
		<title>By: jorani</title>
		<link>http://spicytunas.com/2009/10/ptr-patch-3-3-permanent-water-elemental/comment-page-1/#comment-16027</link>
		<dc:creator>jorani</dc:creator>
		<pubDate>Thu, 15 Oct 2009 22:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://spicytunas.com/?p=4200#comment-16027</guid>
		<description>Hi,
 love the blog. Just having a look at your build. From a pure aoe dps situation, if you take the point from ice barrier, and put in improved blizzard. Then blizzard can proc fingers of frost and your crit rate goes through the roof. Nice post.

Cheers
J</description>
		<content:encoded><![CDATA[<p>Hi,<br />
 love the blog. Just having a look at your build. From a pure aoe dps situation, if you take the point from ice barrier, and put in improved blizzard. Then blizzard can proc fingers of frost and your crit rate goes through the roof. Nice post.</p>
<p>Cheers<br />
J</p>
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